Temp Sketches
Monday, February 27, 2012
Soul Calibur V in Game Informer
I'm glad to see SoulCalibur V get game of the month in GameInformer....I modeled Lizard Man as seen above on the left, and the generic underbody used to create female fighter on the right.
background Ogre for Soul Calibur V
This Ogre was created as a background character for Soul Calibur V. I have yet to spot this guy in the game myself, but I've been told he's in there.
these images are property of Namco/Bandai games
Soul Calibur V male body types
Here are some variations on a generic male for Soul Calibur V. They all needed to fit on the same rig, so working within those limitations, I resized and carved in to create the look of a different body type...
these images are the property of Namco/Bandai games.
Monday, January 2, 2012
shoebill
I've seen images of a shoebill stork online recently, and couldn't resist adapting it into a creature....they look like some kinda evil dinosaur; they eat ducks, baby crocodiles, and have the largest beak of any bird...
Wednesday, June 15, 2011
WIP monsters
Saturday, April 23, 2011
messin with CS5....
Sunday, November 21, 2010
Splatterhouse monster ztools...










Here are some pics of monsters I made for the game Splatterhouse...one is the beast, aka 'colonoscopy' monster, and the other is exactly what you think it is (designs by Khari Evans...) The zbrush phase was a little brief on these, so I ended up adding more detail with bump maps in the textures. On the bottom is the Mermaid Dunk, an environment prop for a Carnival level in the game.
all images are property of Namco/Bandai Games...
Subscribe to:
Posts (Atom)































